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Showing posts with label AndEngine. Show all posts
Showing posts with label AndEngine. Show all posts

Thursday, June 30, 2011

Creating High Score Lists

At some point, we need to decide whether to add local high score list, global high score list, both of them, or none at all.
I myself prefer to add both local and global high score list, as the local high score list can give the player a record of their progress on mastering the game, and the global high score list gives the competitive feeling to the player.

Tuesday, June 21, 2011

Physics Bodies in AndEngine

If you have already experimented with the physics example of andengineexamples, then you should already know that you need to create physics bodies to be able to interact with the physics world.
But maybe there are some things that are not immediately obvious about these physics bodies, such as :

Friday, June 17, 2011

Beginning game development on Android

Steps needed to set-up working environment for Android development :
  1. Install JDK, from here.
  2. Install Eclipse from here. You can also use any other IDE, but it's recommended to use Eclipse since a lot of examples and tutorials out there assumed you use eclipse.
  3. Download and install the Android SDK, following the instructions here.
  4. After you have installed the Android SDK successfully, explore the SDK a bit, and try to setup the android emulator through Eclipse, by going to the menu Window>Android SDK and AVD manager>Virtual devices.